


Nemesis has no problem quickly killing Tyrell, though.

…Maybe he just grabs people’s faces as a form of greeting. Many a times, he literally has Jill’s cranium in his grasp, and instead of crushing it or unleashing his flesh whip the way he did to Brad’s face hole in the original, he safely tosses her onto the ground so that he can aim his flame thrower at her… menacingly. Nemesis is designed to hunt and kill all STARS members, but fails in the most incompetent ways in killing Jill. It feels like the game was glossed over for the sake of “ looking cool” instead of “ fully realizing the cool” it could have been. RE3R was essentially made in tandem of RE2R, but it’s tough for players to be sated as it was with its previous installment. You’d think they’d have learned from Resident Evil: Operation Raccoon City… oof.Īlso, Spoilers ahead. Note: I haven’t played RE: Resistance, but reviews are not beaming with praise. Regardless, what we got were watered-down, lukewarm products for both games. Maybe Capcom was not confident with RE3R or they had planned to couple it with Resident Evil Resistance from the start.
#Resident evil 3 remake train route full#
Also, death animations, welcome back.īut this remake rides on the coattails of the source material and is completely saturated with nostalgia bait, easter eggs, and aesthetics that Capcom believes would revive it back from the dead in full force, but you just end up with… well, a zombie. Overall, the game carried such a cinematic quality that was fully enjoyable to watch. Jill’s Perfect Dodge and Carlos’ Falcon Punch reaction functions were fitting and fun, for sure! The new character designs along with the set designs were *chef’s kiss*. The humanized dialogue feel real as opposed to its laughably campy predecessor (though, that was appreciated in a backwards kind of way). This game is not without its improvements. Yeah, that’s not what happened with Resident Evil 3 Remake. When fans wish to have a game remade, the aim of the developers should be to take all of the best elements of the original game, find ways to adapt it to the current gen’s capabilities, enhance the experience, thereby making the game realize the potential it could not achieve previously.
